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Leveraging the European XR industry technologies to empower immersive learning and training

Acronimo XR2Learn

Abstract XR2Learn will deliver the XR2Learn platform around which it establishes a cross-border innovation community for XR in learning, bringing XR technology providers, application designers, education experts, application developers, end-users and decision makers in direct access to communicate, collaborate and matchmake interests enabling also bottom up innovation creation. XR2Learn will go beyond offering sound technical and business support for the creation of XR applications for education: it will provide access to authoring tools for development of applications through its platform, deliver tools for emotion/affect detection and for automated adaptation of the learning experience to the user needs and emotions, deliver guidance relevant to educational design and use case definition, provide opportunities for piloting and user testing mediated by the large networks brought by partners, promote tools that enable and boost the re-use and sharing of the learning materials/XR applications, offer business development support and additionally, support IPR management through NFTs enabling novel business model implementation. It will support innovators all the way from ideation to market.

Enti SUPSI coinvolti Istituto sistemi informativi e networking

Persone coinvolte Achille Peternier, Davide Andreoletti, Davide Bertacco

Responsabili Silvia Giordano Cremonese

Data di inizio progetto 1 gennaio 2023

Data di chiusura progetto 31 dicembre 2026