• Stato del progetto


  • Tipo di progetto

    Progetto competitivo

  • Data di inizio

    01 gennaio 2022

  • Data di fine

    31 dicembre 2022

Women represent the largest pool of untapped talents for manufacturing. This limited involvement is mainly due to the lack of aracon of this sector for females and to their under-representaon within the major disciplines (e.g. STEM) leading to manufacturing jobs. This, in turn, stems from a traditional vision of women's role in industry and from the lack of adequate promotion of manufacturing jobs and the associated educational paths to female students. WINNING, starting from the Virtual Manufacturing Environment (VME) platform developed within the V-Machina project, will promote manufacturing jobs (e.g. working with machinery and robots) to young girls and women, including girls and women in RIS countries. Existing and novel VR-based nuggets will be considered, along with role models facilitate the engagment, inspiration and attraction of females to manufacturing jobs. Attitudes to such jobs will also be proposed, together with concrete measures for making them desirable, accessible and fun for females.

Responsabile del progetto
  • Davide Andreoletti

Membri del progetto
  • Achille Peternier

  • Matteo Besenzoni

  • Alessandro Ferrari