Educational project
Interactive Educational Platform for Learning
SUPSI Image Focus
The project expands Mimir, an interactive learning platform that provides course management, quizzes, dashboards, and gamification mechanisms to enhance student engagement and motivation.
Based on an analysis of SUPSI’s educational needs, it supports continuous progress monitoring and pedagogical integration. Cloud-native and scalable, the platform has been tested by students and lecturers and is ready for adoption in real academic contexts.
Based on an analysis of SUPSI’s educational needs, it supports continuous progress monitoring and pedagogical integration. Cloud-native and scalable, the platform has been tested by students and lecturers and is ready for adoption in real academic contexts.
The project aims to extend Mimir, an interactive educational platform designed as a daily learning environment that integrates course management tools and gamification mechanics calibrated to sustain both motivation and academic rigor.
The concept originated from a needs analysis conducted at the University of Applied Sciences and Arts of Southern Switzerland (SUPSI), involving students and lecturers. The study revealed the need for a solution that goes beyond the occasional use of existing tools by offering continuous progress tracking and a more effective pedagogical integration of game-based dynamics.
Mimir provides features for creating and managing courses, administering both asynchronous and synchronous quizzes, collecting and analyzing learning data through dashboards, and managing real-time feedback. Gamification elements include experience points, levels, badges, customizable avatars, and leaderboards — all designed to encourage continuous platform use and make academic quizzes more engaging, thereby indirectly improving the overall learning environment.
The outcome is a mature and scalable platform, positively validated by SUPSI students and lecturers, ready for further evolution and deployment in broader academic contexts.
The concept originated from a needs analysis conducted at the University of Applied Sciences and Arts of Southern Switzerland (SUPSI), involving students and lecturers. The study revealed the need for a solution that goes beyond the occasional use of existing tools by offering continuous progress tracking and a more effective pedagogical integration of game-based dynamics.
Mimir provides features for creating and managing courses, administering both asynchronous and synchronous quizzes, collecting and analyzing learning data through dashboards, and managing real-time feedback. Gamification elements include experience points, levels, badges, customizable avatars, and leaderboards — all designed to encourage continuous platform use and make academic quizzes more engaging, thereby indirectly improving the overall learning environment.
The outcome is a mature and scalable platform, positively validated by SUPSI students and lecturers, ready for further evolution and deployment in broader academic contexts.