Virtual Machina
In manufacturing, the teaching and practice of personnel often requires the interaction with expensive, cumbersome, and potentially dangerous Machinery and Robots (M&R). V-Machina provides VR-based simulations for making such interaction easy and safe.
V-Machina is boosting three paradigmatic shifts in education: LEARNING4ALL, providing everybody with access to easy modeling of virtual reality M&R; ACCESS4ALL, offering to everybody a tailored experience, without any gender and diversity discrimination; FEELING4ALL, including emotions into the human-machine interaction.
Education in the manufacturing domain is facing two related problems:
By transposing real M&R related experiences to educational modules based on VR with visual, auditory and haptic feedback, any user can learn how to approach M&R under safe conditions and at a fraction of the original cost in terms of infrastructure, energy, logistics, and availability.
VR simulations can be personalized to include one user’s specific needs concerning health and diversity. VR simulations also act as mentors by including automatic monitoring and feedback with gamification strategies on tasks and exercises, by guiding the user through the proposed activities and tracking her/his progress.
Further, V-Machina bridges distances and creates a real collaborative environment among remote sites.
Education in the manufacturing domain is facing two related problems:
- It often requires interacting with expensive, cumbersome and potentially dangerous M&R.
- Successful implementation of M&R applications are a challenge in terms of efficiency, diversity and health impact.
By transposing real M&R related experiences to educational modules based on VR with visual, auditory and haptic feedback, any user can learn how to approach M&R under safe conditions and at a fraction of the original cost in terms of infrastructure, energy, logistics, and availability.
VR simulations can be personalized to include one user’s specific needs concerning health and diversity. VR simulations also act as mentors by including automatic monitoring and feedback with gamification strategies on tasks and exercises, by guiding the user through the proposed activities and tracking her/his progress.
Further, V-Machina bridges distances and creates a real collaborative environment among remote sites.
Research Team:
Silvia Giordano, Achille Peternier, Davide Andreoletti, Andrea Arzillo, Matteo Besenzoni, Felipe Cardoso, Daniele Crivelli, Luca Diviani, Alessandro Ferrari, Luca Luceri, Marco Paoliello.
Silvia Giordano, Achille Peternier, Davide Andreoletti, Andrea Arzillo, Matteo Besenzoni, Felipe Cardoso, Daniele Crivelli, Luca Diviani, Alessandro Ferrari, Luca Luceri, Marco Paoliello.